Steam Fee Calculator (2026 Updated Rates)

✅ Verified Nov 2026 30% up to $10M, 25% to $50M, 20% above

Valve takes 30% of Steam revenue — stepping down to 25% once a game passes $10M in adjusted revenue and 20% past $50M. Because prices are tax-inclusive, a 20% VAT region quietly removes a sixth of gross before the share applies, and refunds claw revenue back entirely.

Net $13.99 · Fees $6.00
VAT / sales tax rate (price is tax-inclusive)0.0%
Estimated refund rate0.0%
Net payout
$13.99
Total fees$6.00
Effective take rate30.0%
Fee breakdown
Steam revenue share-$6.00
Net profit$13.99COGS$0.00Shipping$0.00Fees$6.00
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Same $19.99 sale elsewhere — where do you keep more?
PlatformTotal feesNetvs here
Steam (this page)$6.00$13.99baseline
Stripe$0.88$19.11+$5.12 More 🟢
Lemon Squeezy$1.50$18.49+$4.50 More 🟢
Paddle$1.50$18.49+$4.50 More 🟢
Gumroad$3.38$16.61+$2.62 More 🟢
Apple App Store$6.00$13.99+$0.00 More 🟢PK →

Steam fee quick reference (2026)

AmountTotal feesYou keepTake rateCharge to net it
$10.00 $3.00 $7.00 30.0% $14.29
$25.00 $7.50 $17.50 30.0% $35.72
$50.00 $15.00 $35.00 30.0% $71.43
$100.00 $30.00 $70.00 30.0% $142.86
$250.00 $75.00 $175.00 30.0% $357.15
$500.00 $150.00 $350.00 30.0% $714.29
$1,000.00 $300.00 $700.00 30.0% $1,428.58

Steam fee formula & hidden costs

30% up to $10M, 25% to $50M, 20% above

Worked example: $100.00 gross → $30.00 fees → $70.00 net. Reverse gross-up: charge = (target + fixed) / (1 − rate) → to net $100.00 charge $142.86.

Hidden fees to watch

  • Prices are VAT-inclusive — a 20% VAT region removes ~17% of gross before the 30% share.
  • Refunds within 14 days / 2 hours claw back the full sale.
  • Steam keys sold off-platform cost 0% but generate no Steam visibility.
  • The $100 recoupable Steam Direct fee per game only pays back after ~$1,000 adjusted gross.

Fee change history

2018-12-01 — Valve added revenue-share tiers: the 30% cut drops to 25% once a game passes $10M in adjusted revenue and to 20% past $50M.source

How to pay less in Steam fees

  • Use the reverse calculator to pass fees to the client explicitly instead of eating them.
  • Batch small orders — fixed per-order fees dominate sub-$10 transactions.
  • Avoid currency conversion inside the platform; settle in your own currency via a multi-currency account.
  • Compare Claude Skills Club — Community and tooling for Claude power users.

Frequently asked questions

How much does Steam take from a $19.99 game?

30% in the base tier: $6.00, netting $13.99 — before VAT-inclusive price effects and refunds.

How do the Steam revenue tiers work at $60M adjusted revenue?

Marginal: 30% on the first $10M + 25% on the next $40M + 20% on the last $10M = $15M total, so you keep $45M (75% effective).

What does a $12 game net in a 20% VAT country?

Ex-VAT revenue is $12 / 1.2 = $10.00; Steam takes 30% = $3.00 and you keep $7.00 — a 41.7% effective take on the sticker price.

How much do refunds cost an indie game?

A 10% refund rate removes a tenth of adjusted revenue before commission: $100 gross becomes $90 adjusted → $27 fee, $63 net.

Does Steam charge to sell game keys off-platform?

No — Steam keys sold elsewhere carry 0% Valve share, but generate no wishlists, reviews or algorithmic visibility.

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